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Magazine Cover

Due Date: November 16


This Graphic Design project must be saved as a PDF, and saved in a folder titled "Magazine Cover", in order to be considered a "Completed Assignment"

(Click Here for Magazine Cover Properties)There are many, many factors to consider when designing for someone else – such as opinion only goes so far. Magazine covers are an everyday medium that people, all across the globe, are exposed to at just about everywhere they go. From gas stations to doctor’s offices, shelves, tables, and even chairs are resting places for a magazine that is focused towards a particular lifestyle, interest, political view, age group, gender, and every sub-group imaginable. And, because of this, magazine cover art is designed to try and stand apart from the “rest.” Learning the tools of the trade, and the techniques in using such tools, enables the design a license of creative power that is not available to most – the power to influence another’s eyes to wander over to their body of work.

Enduring Understandings:
Upon completion of this lesson, the students will understand and be able to execute the layout of a magazine cover by using a masthead, teasers, cover art, elemental flow, balance, color, shapes, primary elements, and industry standard tools and software to manufacture a cover piece.Activity: “Make the Magazine Cover”

Your task is to create a magazine cover that focuses towards an interest of some type – that interest could be yours or someone else’. For instance, imagine that you have been contracted to create a magazine cover for The Saturday Evening Post. You may have never even heard of this magazine before. But, money is money. And, they’re rumored to pay out big bucks. It might do some good to research previous covers that the magazine has brandished over the years – just to get an idea of what they might be looking for. And, it might also be a good idea to figure out what their top stories are this month, so as to include “teasers” about each story on the magazine cover. Standards of Technological LiteracySTL 2- The Core Concepts of Technology

  • Systems
  • Resources
  • Requirements
  • Optimization and Trade-ffs
  • Processes
  • Controls
STL 3 - The Relationships Among Technologies and the Connections Between Technolgy and Other Fields
  • Technology Transfer
  • Innovation and Invention
STL 6 - The Role of Society in the Development and Use of Technology
  • Development decisions
  • Factors affecting designs and demands of technologies
STL 8 - The Attributes of Design
  • The design process
  • Design problems are usually not clear
  • Designs need to be refined
  • Requirements
STL 10 - The Role of Troubleshooting, Research and Development, Invention and Innovation, and Experimentation in Problem Solving
  • Research and Development
  • Researching technological problems
  • Not all problems are technological or can be solved
  • Multidisciplinary approach
STL 11 - Apply the Design Process
  • Identify a design problem
  • Identify criteria and constraints
  • Evaluate the design
  • Develop a product or system using quality control
  • Reevaluate final solution(s)
STL 12 - Use and Maintain Technologial Products and Systems
  • Operate and maintain systems
  • Use computers to communicate
STL 17 - Information and Communication Technologies
  • The purpose of Information and Communication systems
  • Many ways of communicating
  • Communicating through symbols